Interior Scene
For this assignment, we had to make a believable and stylized interior scene. I chose to go along with the same theme I had for the previous models which is a Japanese theme. I decided to try go for a 'Chunky' 2D style that you could find in an indie game.
I enjoyed making the textures look 2D and making the lights work with the texture. Some critique I received was on the harsh shadows which I agreed that they should be softer and to smooth out the edges of the counter top.
I textured each object separately in Substance and rendered the scene using Arnold in Maya.